using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace NPC.Enemy
{
    public class BOSSState : ScriptableObject, IState
    {
        /*************标准组件*************/
        protected BossAgent agent;
        protected BOSSStateMachine stateMachine; // 玩家状态机类

        /*******组件传递*******/
        public void Initiatize(BossAgent bossAgent, BOSSStateMachine stateMachine)
        {
            agent = bossAgent;
            this.stateMachine = stateMachine;
        }

        public virtual void Enter()
        {
            //
        }

        public virtual void Exit()
        {
            //
        }

        public virtual void LogicUpdate()
        {
            // 
        }

        public virtual void PhysicalUpdate()
        {
            //
        }
    }

}